dawn-cmake/test/intrinsics/textureNumSamples/depth_ms.spvasm.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0;
vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0);;
res = x_16;
return;
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
return;
}
void vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f));
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
struct tint_symbol_3 {
vec4 tint_symbol_1_1;
};
vertex_main_out vertex_main_inner() {
vertex_main_1();
vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1);
return tint_symbol_4;
}
tint_symbol_3 vertex_main() {
vertex_main_out inner_result = vertex_main_inner();
tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1;
return wrapper_result;
}
void main() {
tint_symbol_3 outputs;
outputs = vertex_main();
gl_Position = outputs.tint_symbol_1_1;
gl_Position.y = -gl_Position.y;
}
Error parsing GLSL shader:
ERROR: 0:9: 'textureSamples' : no matching overloaded function found
ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:9: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0);;
res = x_16;
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
struct tint_symbol_3 {
vec4 tint_symbol_1_1;
};
void fragment_main_1() {
textureNumSamples_a3c8a0();
return;
}
void fragment_main() {
fragment_main_1();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: 'textureSamples' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0);;
res = x_16;
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
struct tint_symbol_3 {
vec4 tint_symbol_1_1;
};
void compute_main_1() {
textureNumSamples_a3c8a0();
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
compute_main_1();
return;
}
void main() {
compute_main();
}
Error parsing GLSL shader:
ERROR: 0:8: 'textureSamples' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.