fn cross_041cb0() {
var res : vec3<f32> = cross(vec3<f32>(), vec3<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
cross_041cb0();
return vec4<f32>();
@stage(fragment)
fn fragment_main() {
@stage(compute) @workgroup_size(1)
fn compute_main() {