2021-07-26 22:19:48 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
2021-08-04 22:15:28 +00:00
|
|
|
void textureLoad_6273b1(depth2d_ms<float, access::read> tint_symbol_1) {
|
|
|
|
float res = tint_symbol_1.read(uint2(int2()), 1);
|
|
|
|
}
|
|
|
|
|
2022-02-09 23:55:51 +00:00
|
|
|
struct tint_symbol {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
float4 vertex_main_inner(depth2d_ms<float, access::read> tint_symbol_2) {
|
|
|
|
textureLoad_6273b1(tint_symbol_2);
|
|
|
|
return float4();
|
2021-07-26 22:19:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
vertex tint_symbol vertex_main(depth2d_ms<float, access::read> tint_symbol_3 [[texture(0)]]) {
|
2021-08-04 22:15:28 +00:00
|
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
|
|
tint_symbol wrapper_result = {};
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
2021-07-26 22:19:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fragment void fragment_main(depth2d_ms<float, access::read> tint_symbol_4 [[texture(0)]]) {
|
|
|
|
textureLoad_6273b1(tint_symbol_4);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
kernel void compute_main(depth2d_ms<float, access::read> tint_symbol_5 [[texture(0)]]) {
|
|
|
|
textureLoad_6273b1(tint_symbol_5);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|