struct buf0 {
one : f32,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
var f : f32;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_23 : f32 = x_6.one;
f = clamp(x_23, 1.0, 1.0);
let x_25 : f32 = f;
let x_27 : f32 = x_6.one;
if ((x_25 > x_27)) {
} else {
let x_32 : f32 = f;
x_GLF_color = vec4<f32>(x_32, 0.0, 0.0, 1.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);