10 lines
146 B
WebGPU Shading Language
10 lines
146 B
WebGPU Shading Language
|
fn main_1() {
|
||
|
let x_1 : vec2<f32> = (vec2<f32>(50.0, 60.0) * vec2<f32>(60.0, 50.0));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() {
|
||
|
main_1();
|
||
|
}
|