2022-08-05 15:15:17 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2023-03-06 18:25:08 +00:00
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void acos_303e3d(device half* const tint_symbol_1) {
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2023-03-02 21:28:45 +00:00
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half res = 0.25048828125h;
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2023-03-06 18:25:08 +00:00
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*(tint_symbol_1) = res;
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2022-08-05 15:15:17 +00:00
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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2023-03-06 18:25:08 +00:00
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float4 vertex_main_inner(device half* const tint_symbol_2) {
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acos_303e3d(tint_symbol_2);
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2022-08-05 15:15:17 +00:00
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return float4(0.0f);
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}
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2023-03-06 18:25:08 +00:00
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vertex tint_symbol vertex_main(device half* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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2022-08-05 15:15:17 +00:00
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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2023-03-06 18:25:08 +00:00
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fragment void fragment_main(device half* tint_symbol_4 [[buffer(0)]]) {
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acos_303e3d(tint_symbol_4);
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2022-08-05 15:15:17 +00:00
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return;
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}
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2023-03-06 18:25:08 +00:00
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kernel void compute_main(device half* tint_symbol_5 [[buffer(0)]]) {
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acos_303e3d(tint_symbol_5);
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2022-08-05 15:15:17 +00:00
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return;
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}
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