dawn-cmake/test/tint/builtins/gen/literal/frexp/ae4a66.wgsl.expected.glsl

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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
}
vec4 vertex_main() {
frexp_ae4a66();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
}
void fragment_main() {
frexp_ae4a66();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_vec3_f16 {
f16vec3 fract;
ivec3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = frexp_result_vec3_f16(f16vec3(0.5hf), ivec3(1));
}
void compute_main() {
frexp_ae4a66();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}