2022-10-24 23:58:53 +00:00
|
|
|
#version 310 es
|
2023-03-09 19:58:23 +00:00
|
|
|
precision highp float;
|
2022-10-24 23:58:53 +00:00
|
|
|
|
|
|
|
uniform highp sampler2DArray arg_0_arg_1;
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
|
|
vec4 inner;
|
|
|
|
} prevent_dce;
|
|
|
|
|
2022-10-24 23:58:53 +00:00
|
|
|
void textureSample_193203() {
|
2022-11-04 17:06:03 +00:00
|
|
|
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1));
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.inner = res;
|
2022-10-24 23:58:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSample_193203();
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
return;
|
|
|
|
}
|