dawn-cmake/test/tint/builtins/gen/literal/textureSample/4dd1bf.wgsl.expected.fxc.hlsl

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TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_4dd1bf() {
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1)));
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_4dd1bf();
return;
}