2021-06-03 11:26:17 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
2023-03-06 18:25:08 +00:00
|
|
|
void textureSample_6e64fb(texture1d<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
|
2021-06-11 12:46:26 +00:00
|
|
|
float4 res = tint_symbol.sample(tint_symbol_1, 1.0f);
|
2023-03-06 18:25:08 +00:00
|
|
|
*(tint_symbol_2) = res;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2023-03-06 18:25:08 +00:00
|
|
|
fragment void fragment_main(texture1d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
|
|
|
|
textureSample_6e64fb(tint_symbol_3, tint_symbol_4, tint_symbol_5);
|
2021-06-03 11:26:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|