2022-10-24 23:58:53 +00:00
|
|
|
TextureCubeArray<float4> arg_0 : register(t0, space1);
|
|
|
|
SamplerState arg_1 : register(s1, space1);
|
2023-03-06 18:25:08 +00:00
|
|
|
RWByteAddressBuffer prevent_dce : register(u0, space2);
|
2022-10-24 23:58:53 +00:00
|
|
|
|
|
|
|
void textureSample_bc7477() {
|
2022-11-04 17:06:03 +00:00
|
|
|
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1u)));
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce.Store4(0u, asuint(res));
|
2022-10-24 23:58:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSample_bc7477();
|
|
|
|
return;
|
|
|
|
}
|