2022-06-02 14:36:10 +00:00
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#include <metal_stdlib>
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using namespace metal;
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int tint_first_leading_bit(int v) {
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uint x = select(uint(v), uint(~(v)), (v < 0));
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uint const b16 = select(0u, 16u, bool((x & 4294901760u)));
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x = (x >> b16);
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uint const b8 = select(0u, 8u, bool((x & 65280u)));
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x = (x >> b8);
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uint const b4 = select(0u, 4u, bool((x & 240u)));
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x = (x >> b4);
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uint const b2 = select(0u, 2u, bool((x & 12u)));
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x = (x >> b2);
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uint const b1 = select(0u, 1u, bool((x & 2u)));
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uint const is_zero = select(0u, 4294967295u, (x == 0u));
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return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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2023-03-06 18:25:08 +00:00
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void firstLeadingBit_57a1a3(device int* const tint_symbol_1) {
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2022-06-02 14:36:10 +00:00
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int arg_0 = 1;
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int res = tint_first_leading_bit(arg_0);
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2023-03-06 18:25:08 +00:00
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*(tint_symbol_1) = res;
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2022-06-02 14:36:10 +00:00
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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2023-03-06 18:25:08 +00:00
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float4 vertex_main_inner(device int* const tint_symbol_2) {
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firstLeadingBit_57a1a3(tint_symbol_2);
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2022-06-02 14:36:10 +00:00
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return float4(0.0f);
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}
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2023-03-06 18:25:08 +00:00
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vertex tint_symbol vertex_main(device int* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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2022-06-02 14:36:10 +00:00
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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2023-03-06 18:25:08 +00:00
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fragment void fragment_main(device int* tint_symbol_4 [[buffer(0)]]) {
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firstLeadingBit_57a1a3(tint_symbol_4);
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2022-06-02 14:36:10 +00:00
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return;
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}
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2023-03-06 18:25:08 +00:00
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kernel void compute_main(device int* tint_symbol_5 [[buffer(0)]]) {
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firstLeadingBit_57a1a3(tint_symbol_5);
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2022-06-02 14:36:10 +00:00
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return;
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}
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