dawn-cmake/test/tint/builtins/gen/var/firstLeadingBit/f0779d.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
uint tint_first_leading_bit(uint v) {
uint x = v;
uint const b16 = select(0u, 16u, bool((x & 4294901760u)));
x = (x >> b16);
uint const b8 = select(0u, 8u, bool((x & 65280u)));
x = (x >> b8);
uint const b4 = select(0u, 4u, bool((x & 240u)));
x = (x >> b4);
uint const b2 = select(0u, 2u, bool((x & 12u)));
x = (x >> b2);
uint const b1 = select(0u, 1u, bool((x & 2u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_f0779d(device uint* const tint_symbol_1) {
uint arg_0 = 1u;
uint res = tint_first_leading_bit(arg_0);
*(tint_symbol_1) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(device uint* const tint_symbol_2) {
firstLeadingBit_f0779d(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(device uint* tint_symbol_3 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(device uint* tint_symbol_4 [[buffer(0)]]) {
firstLeadingBit_f0779d(tint_symbol_4);
return;
}
kernel void compute_main(device uint* tint_symbol_5 [[buffer(0)]]) {
firstLeadingBit_f0779d(tint_symbol_5);
return;
}