dawn-cmake/test/tint/builtins/gen/var/textureGather/bd33b6.wgsl.expected.dxc.hlsl

77 lines
2.2 KiB
HLSL
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SKIP: FAILED
Texture2DArray<int4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureGather_bd33b6() {
float2 arg_3 = (1.0f).xx;
uint arg_4 = 1u;
int4 res = arg_1.GatherGreen(arg_2, float3(arg_3, float(arg_4)), (1).xx);
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_bd33b6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_bd33b6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_bd33b6();
return;
}
DXC validation failure:
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
i32 %4 = call %dx.types.ResRet.i32 @dx.op.textureGather.i32(i32 73, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i32 1)
Validation failed.
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
i32 %4 = call %dx.types.ResRet.i32 @dx.op.textureGather.i32(i32 73, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i32 1)
Validation failed.
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
i32 %4 = call %dx.types.ResRet.i32 @dx.op.textureGather.i32(i32 73, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i32 1)
Validation failed.