dawn-cmake/test/tint/builtins/gen/var/textureSample/3b50bd.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_3d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_3b50bd() {
var arg_2 = vec3<f32>(1.0f);
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@fragment
fn fragment_main() {
textureSample_3b50bd();
}