@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_7fd8cb() {
var arg_2 = vec3<f32>(1.0f);
var arg_3 = 1u;
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@fragment
fn fragment_main() {
textureSample_7fd8cb();