32 lines
842 B
WebGPU Shading Language
32 lines
842 B
WebGPU Shading Language
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enable f16;
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struct FragmentInputs0 {
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@builtin(position)
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position : vec4<f32>,
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@location(0) @interpolate(flat)
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loc0 : i32,
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}
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struct FragmentInputs1 {
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@location(3)
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loc3 : vec4<f32>,
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@location(5)
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loc5 : vec3<f16>,
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@builtin(sample_mask)
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sample_mask : u32,
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}
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@fragment
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fn main(inputs0 : FragmentInputs0, @builtin(front_facing) front_facing : bool, @location(1) @interpolate(flat) loc1 : u32, @builtin(sample_index) sample_index : u32, inputs1 : FragmentInputs1, @location(2) loc2 : f32, @location(4) loc4 : f16) {
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if (front_facing) {
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let foo : vec4<f32> = inputs0.position;
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let bar : u32 = (sample_index + inputs1.sample_mask);
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let i : i32 = inputs0.loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = inputs1.loc3;
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let x : f16 = loc4;
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let y : vec3<f16> = inputs1.loc5;
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}
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}
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