2022-12-07 04:33:24 +00:00
|
|
|
#version 310 es
|
|
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
2023-03-09 19:58:23 +00:00
|
|
|
precision highp float;
|
2022-12-07 04:33:24 +00:00
|
|
|
|
|
|
|
layout(location = 0) out int loc0_1;
|
|
|
|
layout(location = 1) out uint loc1_1;
|
|
|
|
layout(location = 2) out float loc2_1;
|
|
|
|
layout(location = 3) out vec4 loc3_1;
|
|
|
|
layout(location = 4) out float16_t loc4_1;
|
|
|
|
layout(location = 5) out f16vec3 loc5_1;
|
|
|
|
struct FragmentOutputs {
|
|
|
|
int loc0;
|
|
|
|
uint loc1;
|
|
|
|
float loc2;
|
|
|
|
vec4 loc3;
|
|
|
|
float16_t loc4;
|
|
|
|
f16vec3 loc5;
|
|
|
|
};
|
|
|
|
|
|
|
|
FragmentOutputs tint_symbol() {
|
|
|
|
FragmentOutputs tint_symbol_1 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f), 2.25hf, f16vec3(3.0hf, 5.0hf, 8.0hf));
|
|
|
|
return tint_symbol_1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
FragmentOutputs inner_result = tint_symbol();
|
|
|
|
loc0_1 = inner_result.loc0;
|
|
|
|
loc1_1 = inner_result.loc1;
|
|
|
|
loc2_1 = inner_result.loc2;
|
|
|
|
loc3_1 = inner_result.loc3;
|
|
|
|
loc4_1 = inner_result.loc4;
|
|
|
|
loc5_1 = inner_result.loc5;
|
|
|
|
return;
|
|
|
|
}
|