13 lines
393 B
WebGPU Shading Language
13 lines
393 B
WebGPU Shading Language
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enable f16;
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@vertex
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fn main(@location(0) loc0 : i32, @location(1) loc1 : u32, @location(2) loc2 : f32, @location(3) loc3 : vec4<f32>, @location(4) loc4 : f16, @location(5) loc5 : vec3<f16>) -> @builtin(position) vec4<f32> {
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let i : i32 = loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = loc3;
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let x : f16 = loc4;
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let y : vec3<f16> = loc5;
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return vec4<f32>();
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}
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