15 lines
205 B
WebGPU Shading Language
15 lines
205 B
WebGPU Shading Language
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var<private> a : i32;
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var<private> b : f32;
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fn foo(maybe_zero : i32) {
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a /= 0;
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a %= 0;
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a /= maybe_zero;
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a %= maybe_zero;
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b /= 0.0;
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b %= 0.0;
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b /= f32(maybe_zero);
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b %= f32(maybe_zero);
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}
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