30 lines
593 B
Plaintext
30 lines
593 B
Plaintext
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp sampler2DArray arg_0;
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void textureSampleBias_65ac50() {
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vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
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}
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void fragment_main() {
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textureSampleBias_65ac50();
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return;
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}
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void main() {
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fragment_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:8: 'texture' : no matching overloaded function found
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ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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