dawn-cmake/test/shader_io/fragment_output_builtins.wg...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float value [[depth(any)]];
};
struct tint_symbol_1 {
uint value [[sample_mask]];
};
float main1_inner() {
return 1.0f;
}
fragment tint_symbol main1() {
float const inner_result = main1_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
uint main2_inner() {
return 1u;
}
fragment tint_symbol_1 main2() {
uint const inner_result_1 = main2_inner();
tint_symbol_1 wrapper_result_1 = {};
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}