2021-06-03 09:38:34 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float value [[depth(any)]];
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};
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struct tint_symbol_1 {
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uint value [[sample_mask]];
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};
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2021-08-04 22:15:28 +00:00
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float main1_inner() {
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return 1.0f;
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}
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2021-06-03 09:38:34 +00:00
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fragment tint_symbol main1() {
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2021-08-04 22:15:28 +00:00
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float const inner_result = main1_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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uint main2_inner() {
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return 1u;
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2021-06-03 09:38:34 +00:00
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}
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fragment tint_symbol_1 main2() {
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2021-08-04 22:15:28 +00:00
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uint const inner_result_1 = main2_inner();
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tint_symbol_1 wrapper_result_1 = {};
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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2021-06-03 09:38:34 +00:00
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}
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