#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
float16_t v = 3.0hf;
f16vec2 v2 = f16vec2(v);
f16vec3 v3 = f16vec3(v);
f16vec4 v4 = f16vec4(v);