15 lines
171 B
WebGPU Shading Language
15 lines
171 B
WebGPU Shading Language
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enable f16;
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struct S {
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v: vec3<f16>,
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};
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var<private> P : S;
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fn f() {
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P.v = vec3<f16>(1.0h, 2.0h, 3.0h);
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P.v.x = 1.0h;
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P.v.y = 2.0h;
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P.v.z = 3.0h;
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}
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