2022-11-15 18:39:38 +00:00
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
void max_a1b196() {
|
|
|
|
vec3 res = vec3(1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 vertex_main() {
|
|
|
|
max_a1b196();
|
|
|
|
return vec4(0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
gl_PointSize = 1.0;
|
|
|
|
vec4 inner_result = vertex_main();
|
|
|
|
gl_Position = inner_result;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
2023-03-09 19:58:23 +00:00
|
|
|
precision highp float;
|
2022-11-15 18:39:38 +00:00
|
|
|
|
|
|
|
void max_a1b196() {
|
|
|
|
vec3 res = vec3(1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
max_a1b196();
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
void max_a1b196() {
|
|
|
|
vec3 res = vec3(1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void compute_main() {
|
|
|
|
max_a1b196();
|
|
|
|
}
|
|
|
|
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main() {
|
|
|
|
compute_main();
|
|
|
|
return;
|
|
|
|
}
|