dawn-cmake/test/tint/shader_io/fragment_output_mixed_f16.wgsl

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enable f16;
struct FragmentOutputs {
@location(0) loc0 : i32,
@builtin(frag_depth) frag_depth : f32,
@location(1) loc1 : u32,
@location(2) loc2 : f32,
@builtin(sample_mask) sample_mask : u32,
@location(3) loc3 : vec4<f32>,
@location(4) loc4 : f16,
@location(5) loc5 : vec3<f16>,
};
@fragment
fn main() -> FragmentOutputs {
return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0), 2.25h, vec3<f16>(3.0h, 5.0h, 8.0h));
}