2021-07-30 17:18:36 +00:00
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SKIP: FAILED
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2021-07-30 16:03:06 +00:00
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static uint x_1 = 0u;
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static bool x_7 = false;
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static bool x_8 = false;
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void main_1() {
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const bool x_101 = x_7;
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const bool x_102 = x_8;
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2022-09-29 16:53:58 +00:00
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while (true) {
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2023-03-02 09:25:40 +00:00
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uint x_2 = 0u;
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2021-07-30 16:03:06 +00:00
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if (x_101) {
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break;
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}
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2023-03-02 09:25:40 +00:00
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x_2 = 0u;
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2021-07-30 16:03:06 +00:00
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if (x_102) {
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2023-03-02 09:25:40 +00:00
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x_2 = 1u;
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2021-07-30 16:03:06 +00:00
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{
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2023-03-02 09:25:40 +00:00
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x_1 = x_2;
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2021-07-30 16:03:06 +00:00
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}
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continue;
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} else {
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{
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2023-03-02 09:25:40 +00:00
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x_1 = x_2;
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2021-07-30 16:03:06 +00:00
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}
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continue;
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}
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{
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2023-03-02 09:25:40 +00:00
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x_1 = x_2;
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2021-07-30 16:03:06 +00:00
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}
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}
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return;
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}
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void main() {
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main_1();
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return;
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}
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2022-07-26 14:23:24 +00:00
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DXC validation failure:
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2023-03-02 09:25:40 +00:00
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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2021-07-30 17:18:36 +00:00
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error: validation errors
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2022-07-26 14:23:24 +00:00
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shader.hlsl:33: error: Loop must have break.
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2021-07-30 17:18:36 +00:00
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Validation failed.
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