dawn-cmake/test/intrinsics/gen/pack4x8snorm/4d22e7.wgsl.expected.hlsl

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uint tint_pack4x8snorm(float4 param_0) {
int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff;
return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
void pack4x8snorm_4d22e7() {
uint res = tint_pack4x8snorm(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
pack4x8snorm_4d22e7();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
pack4x8snorm_4d22e7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
pack4x8snorm_4d22e7();
return;
}