dawn-cmake/test/intrinsics/gen/textureSampleCompareLevel/2ad2b1.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
[[group(1), binding(1)]] var arg_1 : sampler_comparison;
fn textureSampleCompareLevel_2ad2b1() {
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureSampleCompareLevel_2ad2b1();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureSampleCompareLevel_2ad2b1();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureSampleCompareLevel_2ad2b1();
}