dawn-cmake/test/intrinsics/gen/textureSampleCompareLevel/4cf3a2.wgsl.expected.hlsl

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TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompareLevel_4cf3a2() {
float res = arg_0.SampleCmpLevelZero(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureSampleCompareLevel_4cf3a2();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleCompareLevel_4cf3a2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleCompareLevel_4cf3a2();
return;
}