18 lines
258 B
WebGPU Shading Language
18 lines
258 B
WebGPU Shading Language
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struct S {
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before : i32,
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m : mat4x2<f32>,
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after : i32,
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}
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@group(0) @binding(0) var<uniform> u : array<S, 4>;
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var<private> p : array<S, 4>;
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@compute @workgroup_size(1)
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fn f() {
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p = u;
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p[1] = u[2];
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p[3].m = u[2].m;
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p[1].m[0] = u[0].m[1].yx;
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}
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