dawn-cmake/test/builtins/gen/pack2x16float/0e97b3.wgsl.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
uint tint_pack2x16float(vec2 param_0) {
uint2 i = f32tof16(param_0);
return i.x | (i.y << 16);
}
void pack2x16float_0e97b3() {
uint res = tint_pack2x16float(vec2(0.0f, 0.0f));
}
vec4 vertex_main() {
pack2x16float_0e97b3();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uint tint_pack2x16float(vec2 param_0) {
uint2 i = f32tof16(param_0);
return i.x | (i.y << 16);
}
void pack2x16float_0e97b3() {
uint res = tint_pack2x16float(vec2(0.0f, 0.0f));
}
void fragment_main() {
pack2x16float_0e97b3();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uint tint_pack2x16float(vec2 param_0) {
uint2 i = f32tof16(param_0);
return i.x | (i.y << 16);
}
void pack2x16float_0e97b3() {
uint res = tint_pack2x16float(vec2(0.0f, 0.0f));
}
void compute_main() {
pack2x16float_0e97b3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.