2021-11-16 15:15:36 +00:00
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#version 310 es
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precision mediump float;
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2022-02-02 15:25:42 +00:00
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uniform highp sampler2DArrayShadow arg_0_arg_1;
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2021-11-16 15:15:36 +00:00
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void textureSampleCompare_dd431d() {
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2022-02-02 15:25:42 +00:00
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float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f));
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2021-11-16 15:15:36 +00:00
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}
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void fragment_main() {
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textureSampleCompare_dd431d();
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}
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2022-01-26 16:48:55 +00:00
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2021-11-16 15:15:36 +00:00
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void main() {
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fragment_main();
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2022-01-28 22:36:58 +00:00
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return;
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2021-11-16 15:15:36 +00:00
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}
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