@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_e383db() {
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), 1, vec3<f32>(), vec3<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_e383db();
return vec4<f32>();
@stage(fragment)
fn fragment_main() {
@stage(compute) @workgroup_size(1)
fn compute_main() {