2021-07-06 09:43:49 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 out_var_SV_TARGET_1;
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};
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struct tint_symbol_1 {
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float4 out_var_SV_TARGET_1 [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(thread float4* const tint_symbol_3) {
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*(tint_symbol_3) = float4(INFINITY, INFINITY, INFINITY, INFINITY);
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2021-07-06 09:43:49 +00:00
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
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main_1(tint_symbol_4);
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main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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2021-07-06 09:43:49 +00:00
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1;
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return wrapper_result;
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2021-07-06 09:43:49 +00:00
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}
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