#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
vec2 v2 = vec2((1.0f + 2.0f));
vec3 v3 = vec3((1.0f + 2.0f));
vec4 v4 = vec4((1.0f + 2.0f));