#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
bool tint_tmp = true;
if (!tint_tmp) {
tint_tmp = false;
bool v = (tint_tmp);
bvec2 v2 = bvec2(v);
bvec3 v3 = bvec3(v);
bvec4 v4 = bvec4(v);