struct buf0 {
quarter : f32,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
let x_32 : f32 = x_6.quarter;
v = ceil(vec4<f32>(424.113006592, x_32, 1.299999952, 19.620000839));
let x_35 : vec4<f32> = v;
if (all((x_35 == vec4<f32>(425.0, 1.0, 2.0, 20.0)))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);