2021-05-18 09:24:18 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_1 {
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float4 value [[position]];
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};
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2021-06-04 14:40:28 +00:00
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struct tint_symbol_2 {
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2021-05-18 09:24:18 +00:00
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float4 value [[color(0)]];
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};
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2021-06-04 14:40:28 +00:00
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struct tint_array_wrapper_0 {
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float2 array[3];
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};
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2021-05-18 09:24:18 +00:00
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2021-06-04 14:40:28 +00:00
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constant tint_array_wrapper_0 pos = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
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vertex tint_symbol_1 vtx_main(uint VertexIndex [[vertex_id]]) {
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tint_symbol_1 const tint_symbol_3 = {.value=float4(pos.array[VertexIndex], 0.0f, 1.0f)};
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return tint_symbol_3;
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2021-05-18 09:24:18 +00:00
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}
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2021-06-04 14:40:28 +00:00
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fragment tint_symbol_2 frag_main() {
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tint_symbol_2 const tint_symbol_4 = {.value=float4(1.0f, 0.0f, 0.0f, 1.0f)};
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return tint_symbol_4;
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2021-05-18 09:24:18 +00:00
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}
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