61 lines
1.3 KiB
WebGPU Shading Language
61 lines
1.3 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 3>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var c : i32;
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var i : i32;
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let x_27 : i32 = x_6.x_GLF_uniform_int_values[2];
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c = x_27;
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let x_29 : i32 = x_6.x_GLF_uniform_int_values[2];
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i = x_29;
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loop {
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let x_34 : i32 = i;
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let x_36 : i32 = x_6.x_GLF_uniform_int_values[0];
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if ((x_34 < x_36)) {
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} else {
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break;
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}
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let x_39 : i32 = i;
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c = ~(x_39);
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let x_41 : i32 = c;
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c = clamp(x_41, 0, 3);
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continuing {
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let x_43 : i32 = i;
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i = (x_43 + 1);
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}
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}
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let x_46 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_47 : f32 = f32(x_46);
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x_GLF_color = vec4<f32>(x_47, x_47, x_47, x_47);
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let x_49 : i32 = c;
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let x_51 : i32 = x_6.x_GLF_uniform_int_values[1];
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if ((x_49 == x_51)) {
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let x_56 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_59 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_65 : i32 = x_6.x_GLF_uniform_int_values[2];
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x_GLF_color = vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65));
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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