dawn-cmake/test/tint/expressions/swizzle/read/vec3/f32.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct S {
float3 v;
};
void f() {
thread S tint_symbol = {};
float3 v = tint_symbol.v;
float x = tint_symbol.v[0];
float y = tint_symbol.v[1];
float z = tint_symbol.v[2];
float2 xx = float3(tint_symbol.v).xx;
float2 xy = float3(tint_symbol.v).xy;
float2 xz = float3(tint_symbol.v).xz;
float2 yx = float3(tint_symbol.v).yx;
float2 yy = float3(tint_symbol.v).yy;
float2 yz = float3(tint_symbol.v).yz;
float2 zx = float3(tint_symbol.v).zx;
float2 zy = float3(tint_symbol.v).zy;
float2 zz = float3(tint_symbol.v).zz;
float3 xxx = float3(tint_symbol.v).xxx;
float3 xxy = float3(tint_symbol.v).xxy;
float3 xxz = float3(tint_symbol.v).xxz;
float3 xyx = float3(tint_symbol.v).xyx;
float3 xyy = float3(tint_symbol.v).xyy;
float3 xyz = float3(tint_symbol.v).xyz;
float3 xzx = float3(tint_symbol.v).xzx;
float3 xzy = float3(tint_symbol.v).xzy;
float3 xzz = float3(tint_symbol.v).xzz;
float3 yxx = float3(tint_symbol.v).yxx;
float3 yxy = float3(tint_symbol.v).yxy;
float3 yxz = float3(tint_symbol.v).yxz;
float3 yyx = float3(tint_symbol.v).yyx;
float3 yyy = float3(tint_symbol.v).yyy;
float3 yyz = float3(tint_symbol.v).yyz;
float3 yzx = float3(tint_symbol.v).yzx;
float3 yzy = float3(tint_symbol.v).yzy;
float3 yzz = float3(tint_symbol.v).yzz;
float3 zxx = float3(tint_symbol.v).zxx;
float3 zxy = float3(tint_symbol.v).zxy;
float3 zxz = float3(tint_symbol.v).zxz;
float3 zyx = float3(tint_symbol.v).zyx;
float3 zyy = float3(tint_symbol.v).zyy;
float3 zyz = float3(tint_symbol.v).zyz;
float3 zzx = float3(tint_symbol.v).zzx;
float3 zzy = float3(tint_symbol.v).zzy;
float3 zzz = float3(tint_symbol.v).zzz;
float4 xxxx = float3(tint_symbol.v).xxxx;
float4 xxxy = float3(tint_symbol.v).xxxy;
float4 xxxz = float3(tint_symbol.v).xxxz;
float4 xxyx = float3(tint_symbol.v).xxyx;
float4 xxyy = float3(tint_symbol.v).xxyy;
float4 xxyz = float3(tint_symbol.v).xxyz;
float4 xxzx = float3(tint_symbol.v).xxzx;
float4 xxzy = float3(tint_symbol.v).xxzy;
float4 xxzz = float3(tint_symbol.v).xxzz;
float4 xyxx = float3(tint_symbol.v).xyxx;
float4 xyxy = float3(tint_symbol.v).xyxy;
float4 xyxz = float3(tint_symbol.v).xyxz;
float4 xyyx = float3(tint_symbol.v).xyyx;
float4 xyyy = float3(tint_symbol.v).xyyy;
float4 xyyz = float3(tint_symbol.v).xyyz;
float4 xyzx = float3(tint_symbol.v).xyzx;
float4 xyzy = float3(tint_symbol.v).xyzy;
float4 xyzz = float3(tint_symbol.v).xyzz;
float4 xzxx = float3(tint_symbol.v).xzxx;
float4 xzxy = float3(tint_symbol.v).xzxy;
float4 xzxz = float3(tint_symbol.v).xzxz;
float4 xzyx = float3(tint_symbol.v).xzyx;
float4 xzyy = float3(tint_symbol.v).xzyy;
float4 xzyz = float3(tint_symbol.v).xzyz;
float4 xzzx = float3(tint_symbol.v).xzzx;
float4 xzzy = float3(tint_symbol.v).xzzy;
float4 xzzz = float3(tint_symbol.v).xzzz;
float4 yxxx = float3(tint_symbol.v).yxxx;
float4 yxxy = float3(tint_symbol.v).yxxy;
float4 yxxz = float3(tint_symbol.v).yxxz;
float4 yxyx = float3(tint_symbol.v).yxyx;
float4 yxyy = float3(tint_symbol.v).yxyy;
float4 yxyz = float3(tint_symbol.v).yxyz;
float4 yxzx = float3(tint_symbol.v).yxzx;
float4 yxzy = float3(tint_symbol.v).yxzy;
float4 yxzz = float3(tint_symbol.v).yxzz;
float4 yyxx = float3(tint_symbol.v).yyxx;
float4 yyxy = float3(tint_symbol.v).yyxy;
float4 yyxz = float3(tint_symbol.v).yyxz;
float4 yyyx = float3(tint_symbol.v).yyyx;
float4 yyyy = float3(tint_symbol.v).yyyy;
float4 yyyz = float3(tint_symbol.v).yyyz;
float4 yyzx = float3(tint_symbol.v).yyzx;
float4 yyzy = float3(tint_symbol.v).yyzy;
float4 yyzz = float3(tint_symbol.v).yyzz;
float4 yzxx = float3(tint_symbol.v).yzxx;
float4 yzxy = float3(tint_symbol.v).yzxy;
float4 yzxz = float3(tint_symbol.v).yzxz;
float4 yzyx = float3(tint_symbol.v).yzyx;
float4 yzyy = float3(tint_symbol.v).yzyy;
float4 yzyz = float3(tint_symbol.v).yzyz;
float4 yzzx = float3(tint_symbol.v).yzzx;
float4 yzzy = float3(tint_symbol.v).yzzy;
float4 yzzz = float3(tint_symbol.v).yzzz;
float4 zxxx = float3(tint_symbol.v).zxxx;
float4 zxxy = float3(tint_symbol.v).zxxy;
float4 zxxz = float3(tint_symbol.v).zxxz;
float4 zxyx = float3(tint_symbol.v).zxyx;
float4 zxyy = float3(tint_symbol.v).zxyy;
float4 zxyz = float3(tint_symbol.v).zxyz;
float4 zxzx = float3(tint_symbol.v).zxzx;
float4 zxzy = float3(tint_symbol.v).zxzy;
float4 zxzz = float3(tint_symbol.v).zxzz;
float4 zyxx = float3(tint_symbol.v).zyxx;
float4 zyxy = float3(tint_symbol.v).zyxy;
float4 zyxz = float3(tint_symbol.v).zyxz;
float4 zyyx = float3(tint_symbol.v).zyyx;
float4 zyyy = float3(tint_symbol.v).zyyy;
float4 zyyz = float3(tint_symbol.v).zyyz;
float4 zyzx = float3(tint_symbol.v).zyzx;
float4 zyzy = float3(tint_symbol.v).zyzy;
float4 zyzz = float3(tint_symbol.v).zyzz;
float4 zzxx = float3(tint_symbol.v).zzxx;
float4 zzxy = float3(tint_symbol.v).zzxy;
float4 zzxz = float3(tint_symbol.v).zzxz;
float4 zzyx = float3(tint_symbol.v).zzyx;
float4 zzyy = float3(tint_symbol.v).zzyy;
float4 zzyz = float3(tint_symbol.v).zzyz;
float4 zzzx = float3(tint_symbol.v).zzzx;
float4 zzzy = float3(tint_symbol.v).zzzy;
float4 zzzz = float3(tint_symbol.v).zzzz;
}