@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBias_65ac50() {
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>());
}
@stage(fragment)
fn fragment_main() {
textureSampleBias_65ac50();