dawn-cmake/test/expressions/binary_expressions.wgsl.exp...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[color(0)]];
};
void vector_scalar_f32() {
float3 v = 0.0f;
float s = 0.0f;
float3 r = 0.0f;
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
}
void vector_scalar_i32() {
int3 v = 0;
int s = 0;
int3 r = 0;
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
r = (v % s);
}
void vector_scalar_u32() {
uint3 v = 0u;
uint s = 0u;
uint3 r = 0u;
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
r = (v % s);
}
void scalar_vector_f32() {
float3 v = 0.0f;
float s = 0.0f;
float3 r = 0.0f;
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
}
void scalar_vector_i32() {
int3 v = 0;
int s = 0;
int3 r = 0;
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
r = (s % v);
}
void scalar_vector_u32() {
uint3 v = 0u;
uint s = 0u;
uint3 r = 0u;
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
r = (s % v);
}
fragment tint_symbol_1 tint_symbol() {
return {float4(0.0f, 0.0f, 0.0f, 0.0f)};
}