76 lines
1.1 KiB
Plaintext
76 lines
1.1 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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void vector_scalar_f32() {
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float3 v = 0.0f;
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float s = 0.0f;
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float3 r = 0.0f;
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r = (v + s);
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r = (v - s);
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r = (v * s);
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r = (v / s);
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}
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void vector_scalar_i32() {
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int3 v = 0;
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int s = 0;
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int3 r = 0;
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r = (v + s);
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r = (v - s);
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r = (v * s);
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r = (v / s);
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r = (v % s);
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}
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void vector_scalar_u32() {
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uint3 v = 0u;
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uint s = 0u;
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uint3 r = 0u;
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r = (v + s);
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r = (v - s);
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r = (v * s);
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r = (v / s);
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r = (v % s);
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}
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void scalar_vector_f32() {
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float3 v = 0.0f;
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float s = 0.0f;
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float3 r = 0.0f;
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r = (s + v);
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r = (s - v);
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r = (s * v);
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r = (s / v);
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}
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void scalar_vector_i32() {
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int3 v = 0;
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int s = 0;
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int3 r = 0;
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r = (s + v);
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r = (s - v);
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r = (s * v);
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r = (s / v);
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r = (s % v);
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}
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void scalar_vector_u32() {
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uint3 v = 0u;
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uint s = 0u;
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uint3 r = 0u;
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r = (s + v);
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r = (s - v);
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r = (s * v);
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r = (s / v);
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r = (s % v);
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}
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fragment tint_symbol_1 tint_symbol() {
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return {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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}
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