2021-07-13 12:18:13 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-08-23 21:45:23 +00:00
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template<typename T, int N, int M>
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2021-12-03 21:50:23 +00:00
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inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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2021-08-23 21:45:23 +00:00
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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2021-12-03 21:50:23 +00:00
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inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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2021-08-23 21:45:23 +00:00
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return vec<T, M>(lhs) * rhs;
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}
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2021-07-13 12:18:13 +00:00
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struct Inner {
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/* 0x0000 */ int x;
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};
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struct tint_array_wrapper {
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/* 0x0000 */ Inner arr[4];
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};
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struct S {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ float2x3 g;
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/* 0x0050 */ float3x2 h;
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/* 0x0068 */ Inner i;
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/* 0x006c */ tint_array_wrapper j;
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/* 0x007c */ int8_t tint_pad[4];
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};
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2021-10-28 15:00:39 +00:00
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kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]]) {
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(*(tint_symbol_3)).a = int3();
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(*(tint_symbol_3)).b = int();
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(*(tint_symbol_3)).c = uint3();
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(*(tint_symbol_3)).d = uint();
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(*(tint_symbol_3)).e = float3();
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(*(tint_symbol_3)).f = float();
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(*(tint_symbol_3)).g = float2x3();
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(*(tint_symbol_3)).h = float3x2();
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Inner const tint_symbol_1 = {};
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(*(tint_symbol_3)).i = tint_symbol_1;
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tint_array_wrapper const tint_symbol_2 = {.arr={}};
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(*(tint_symbol_3)).j = tint_symbol_2;
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return;
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}
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