#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
struct S {
vec3 v;
};
layout (binding = 0) buffer S_1 {
} U;
void f() {
U.v = vec3(1.0f, 2.0f, 3.0f);
U.v.x = 1.0f;
U.v.y = 2.0f;
U.v.z = 3.0f;