19 lines
168 B
WebGPU Shading Language
19 lines
168 B
WebGPU Shading Language
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struct S {
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algo : u32;
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};
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struct S_1 {
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rithm : u32;
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};
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fn main_1() {
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var x_40 : S;
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var x_41 : S_1;
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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