dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-access-array-dot/0-opt.spvasm.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var numbers : array<i32, 3>;
var a : vec2<f32>;
var b : f32;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_40 : i32 = x_6.x_GLF_uniform_int_values[0];
numbers[x_38] = x_40;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_45 : i32 = x_6.x_GLF_uniform_int_values[1];
numbers[x_43] = x_45;
let x_48 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_50 : i32 = x_6.x_GLF_uniform_int_values[2];
numbers[x_48] = x_50;
let x_53 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_56 : f32 = x_9.x_GLF_uniform_float_values[2];
let x_60 : i32 = numbers[select(2, 1, (0.0 < x_56))];
a = vec2<f32>(f32(x_53), f32(x_60));
let x_63 : vec2<f32> = a;
let x_65 : f32 = x_9.x_GLF_uniform_float_values[1];
let x_67 : f32 = x_9.x_GLF_uniform_float_values[1];
b = dot(x_63, vec2<f32>(x_65, x_67));
let x_70 : f32 = b;
let x_72 : f32 = x_9.x_GLF_uniform_float_values[0];
if ((x_70 == x_72)) {
let x_78 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_81 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_84 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_87 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_78), f32(x_81), f32(x_84), f32(x_87));
} else {
let x_91 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_92 : f32 = f32(x_91);
x_GLF_color = vec4<f32>(x_92, x_92, x_92, x_92);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}