62 lines
1.1 KiB
HLSL
62 lines
1.1 KiB
HLSL
|
cbuffer cbuffer_x_8 : register(b0, space0) {
|
||
|
uint4 x_8[1];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
float func_() {
|
||
|
float s = 0.0f;
|
||
|
int i = 0;
|
||
|
int j = 0;
|
||
|
s = 2.0f;
|
||
|
i = 0;
|
||
|
while (true) {
|
||
|
const int x_47 = i;
|
||
|
const int x_49 = asint(x_8[0].x);
|
||
|
if ((x_47 < (x_49 + 1))) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
s = (s + 3.0f);
|
||
|
j = 0;
|
||
|
{
|
||
|
for(; (j < 10); j = (j + 1)) {
|
||
|
const int x_63 = asint(x_8[0].x);
|
||
|
if ((x_63 == 1)) {
|
||
|
discard;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
{
|
||
|
i = (i + 1);
|
||
|
}
|
||
|
}
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
void main_1() {
|
||
|
float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
const float x_34 = func_();
|
||
|
c = float4(x_34, 0.0f, 0.0f, 1.0f);
|
||
|
const float x_36 = func_();
|
||
|
if ((x_36 == 5.0f)) {
|
||
|
x_GLF_color = c;
|
||
|
} else {
|
||
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_3;
|
||
|
}
|