dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-sinh-negative-log2/0-opt.wgsl.expected.hlsl

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cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
float undefined = 0.0f;
bool x_45 = false;
bool x_46_phi = false;
undefined = sinh(asfloat(0x7f800000u));
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_10 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const bool x_38 = (1 == x_10);
x_46_phi = x_38;
if (!(x_38)) {
const float x_42 = undefined;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_45 = (x_42 > x_44);
x_46_phi = x_45;
}
if (x_46_phi) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_12 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_13 = asint(x_6[1].x);
const int x_14 = asint(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_15 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_12), float(x_13), float(x_14), float(x_15));
} else {
const int x_16 = asint(x_6[1].x);
const float x_60 = float(x_16);
x_GLF_color = float4(x_60, x_60, x_60, x_60);
}
return;
}
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struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}