59 lines
1.5 KiB
HLSL
59 lines
1.5 KiB
HLSL
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float4 tint_unpack4x8unorm(uint param_0) {
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uint j = param_0;
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uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
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return float4(i) / 255.0;
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}
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const int x_30 = asint(x_6[1].x);
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i = x_30;
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while (true) {
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const int x_35 = i;
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const int x_37 = asint(x_6[2].x);
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if ((x_35 < x_37)) {
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} else {
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break;
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}
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v = tint_unpack4x8unorm(100u);
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const float x_42 = v.x;
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if ((int(x_42) > i)) {
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const int x_49 = asint(x_6[1].x);
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const float x_50 = float(x_49);
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x_GLF_color = float4(x_50, x_50, x_50, x_50);
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return;
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}
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{
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i = (i + 1);
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}
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}
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_58 = asint(x_6[1].x);
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const int x_61 = asint(x_6[1].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_64 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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